Seminar Multimedia und Electronic Publishing
Kapitel 3: Virtual Reality Modeling Language (VRML): Interaktive 3D-Dokumente


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Material

Material 
{ 
  exposedField  SFFloat  ambientIntensity  0.2 
  exposedField  SFColor  diffuseColor      0.8 0.8 0.8 
  exposedField  SFColor  emissiveColor     0 0 0 
  exposedField  SFFloat  shininess         0.2 
  exposedField  SFColor  specularColor     0 0 0 
  exposedField  SFFloat  transparency      0 
}

Die Material-Node definiert die Oberflächeneigenschaften eines Materials




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Next: MovieTexture Up: Nodes (Knoten) Previous: LOD

Jürgen Moßgraber, Freitag, 14. Februar 1997, 12:22:19 Uhr MET