Seminar Multimedia und Electronic Publishing
Kapitel 3: Virtual Reality Modeling Language (VRML): Interaktive 3D-Dokumente


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Sound

Sound 
{ 
  exposedField  SFVec3f  direction   0 0 1 
  exposedField  SFFloat  intensity   1 
  exposedField  SFVec3f  location    0 0 0 
  exposedField  SFFloat  maxBack     10 
  exposedField  SFFloat  maxFront    10 
  exposedField  SFFloat  minBack     1 
  exposedField  SFFloat  minFront    1 
  exposedField  SFFloat  priority    0 
  exposedField  SFNode   source      NULL 
  field         SFBool   spatialize  TRUE 
}

Sound beschreibt die Position und spezielle Präsentation eines Klanges in einer VRML Szene.




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Jürgen Moßgraber, Freitag, 14. Februar 1997, 12:22:19 Uhr MET